Lordrush Hero Tier List
Updated September 2026 · Covers Gen 1-2
Explore the Tier List
Pick a role and a generation to see the tier breakdown. Click a hero icon to preview their full card.
How to Read This Tier List
While Lordrush is currently in the first hero generation, each new Generation will bring new heroes with new abilities. During each generation, this tier list evaluates each hero’s abilities and each hero's relative stats against a variety of roles that hero can fill for the player that lead to some sort of return on investment, such as Bear Hunt Rally Lead, Bear Hunt Joiner, Garrison Lead, etc.
There is a large diversity of what makes a hero good at one role versus another, hence there are multiple Lordrush hero tier lists for each role. In some roles, especially joiner roles that rely on a single skill and no stats, even Generation 1 heroes can stay in the top tier as new generations are released. Therefore, this tier list module is designed to show how the tier lists evolve over time so you can see how heroes rank for each hero generation.
For each of these roles, heroes are placed on a scale of tiers with Tier-S at the top, followed by Tier-A, Tier-B, Tier-C, and Tier-D, respectively. Tier placement is relative to the hero's performance during its generation of release versus other alternatives, and may therefore not always line up 1-to-1 with the star rating shown on hero cards. The difference between tiers is not always linear, and there is an irreducible element of judgement on where to draw the line.
A clear example of this sort of challenge can be seen in the PvP joiner tier list. In general, the flat 25% skills are ranked higher than the flat 20% skills due to their superiority from how the combat formula works. However, in a rally environment where skills of the same code stack additively and skills of different codes stack multiplicatively, a 20% skill with a rare code from a hero like Azad can be just as valuable as a 25% skill from Flint. So frequently the "best choice" of hero depends on context that simply cannot fit into a simple tier list.
In any case, this should establish that the complexity of the game doesn't play nicely with the concept of a tier list. We have attempted to balance this reality with the desire of the community to digest content in this format and landed on the resulting tier list. We hope it is a helpful community resource, but you should always feel welcome to provide suggestions on how it can be improved by reaching out to us on the methods listed on our contact page.
The Relevance of Hero Gear
Unlike many other hero roster builder games, Lordrush does not really have a mechanism by which you are rewarded for building hero gear differently for specific heroes. Hero gear is fully portable from one hero to another when you replace that hero in your roster and there are no synergies between hero skills and specific gear investments.
While it does not make sense to think of hero gear in terms of what works best for a given hero specifically, there are considerations you should make around prioritizing hero gear investment for, e.g. all infantry heroes. That is because different stats on different troop types have different values. For example, an extra point of health on infantry is much more valuable than an extra point of health on lancer health due to differences in troop base stats, combat simulation targeting logic, and other factors.
The implication of all this is that the question of what hero gear to build can be safely decoupled from the choice of hero to invest in. However, hero gear is still a question of supreme importance in Lordrush! So if you want to step up your game on the hero gear front, then check out the Hero Gear Optimizer today. It will allow you to see which gear piece you should prioritize next, give advice on reforging to more efficiently use your accumulated gear experience, and let you know where your next hero gear bottleneck comes from, e.g. a shortage of forgehammers. It takes into account the relative value of different stat points on different troop types, not just aggregate stat gain overall.
How The Lordrush Hero Landscape Evolves by Generation
The following is an overview of how each hero generation changes the game with its introduction and will be updates as new hero generations are released. If you want to see more details about a given hero, then check out their hero card as well as their hero details page.
For more details on the exact day each hero generation (and other gameplay features) will appear in your Empire, simply enter in your Empire number in our Empire Timeline module.
Generation 1: The Foundation of City Growth and Initial Meta
Generation 1 comes with 16 heroes that are split into rare (blue), epic (purple), and mythic (orange). This starter generation is characterized by heroes designed to accelerate account progression and establish fundamental combat strategies. Strategic growth is anchored by Thora, who is mandatory for new players because her skills reduce stamina costs and double march speed, allowing for a higher volume of resources and materials from PvE events. Similarly, Porter provides essential long-term value via his "Resourceful" ability, which reduces construction time and costs by up to 15%. Economy specialists like Sylvie, Rogers, Herm, and Ogg offer limited Arena utility but primarily serve to increase food, wood, stone, and iron production long-term.
Generation 1 also introduces the core stacking meta for joiner heroes. Rita, Hyeri, and Miko are essential joiners for offensive rallies, providing a 25% offensive stat buff that stacks with other alliance members, which is critical for Bear Hunt. Conversely, Flint is the premier defensive specialist, offering a 25% health increase that outperforms the 20% damage reduction seen in heroes like Bane or Cyprus, but Azad's 20% skill is still competitive due to the multiplicative effect of the rare skill code.
For high-spending players, Sebastian and Valky define the early "whale" meta. Sebastian is the unchallenged king of Bear Hunt (and other offensive) rally leading and functions as a devastating melee DPS/tank hybrid in Arena. Valky provides critical early-game Arena support with crowd control via her knockback and stun ultimate, though she is quickly outclassed by later generations. Finally, Isabelle remains the most accessible mythic hero, serving as a best-in-slot Lancer rally leader for both free-to-play and spending players due to her high stats.
Generation 2: The Fast Follow Wave of New Heroes
Generation 2 arrives quickly after the opening roster and represents a significant statistical leap over many Generation 1 counterparts, since every new hero from this point forward is mythic rarity. Hera is the standout infantry hero, accessible via the Hero Roulette. She sets a new standard for front-line durability in Arena, being the first hero to exceed the baseline 2,220 defense. Her strategic value in Conquest comes from "Shield Strike," which amplifies damage taken by opponents, and a self-heal that triggers when she falls below half-health. In Expedition, she is an offensive infantry powerhouse for free-to-play players, though her chance-based skills like "Sundering Wound" require caution in rallies as they do not stack.
Jack becomes the definitive offensive archer specialist, widely considered best-in-slot for Bear Hunt and offensive rallies due to his "Admiral of the Line" exclusive gear, which provides a multiplicative 15% lethality bonus. In Arena, Jack acts as a leading disruptor, dealing wide AoE damage and applying a 1.5-second stun. Mortis introduces impactful team-wide healing to the Arena meta, utilizing her signature move to neutralize opposing ultimates and extend her frontline's uptime. While she is a slight upgrade over Isabelle for defensive garrison leading in Expedition, her high building cost makes her a lower priority for free-to-play players compared to Jack or Hera.
The Free-to-Play and Low-Spender Investment Priority Path
Free-to-play Lordrush players and low spenders must make careful use of their limited hero shards and widgets. Accordingly, it is important to know which heroes are worth the investment, especially mythic heroes. Accordingly, here is some light guidance, but feel free to deviate to match your style of gameplay and spending level comfort.
For Generation 1, obviously build Isabelle since she is the only farmable mythic hero that generation. You should consider getting a few star levels into Porter to unlock levels of his growth skill, but don't over-invest since Generation 1 is short. Obviously you will build all of the blue and purple heroes eventually, but that's a matter of what to invest in first.
For Generation 2, build Hera from the Hero Roulette since she will be a big upgrade over Bane. If you have the orange shards, you should consider building Jack as well for improvement to Bear Hunt, but it will be tough for free-to-play players to get enough in time and the widgets to build his exclusive gear.
This pathway will continue to be updated as new hero generations arrive in Lordrush.
Hero Tier List FAQs
The most common questions from new and intermediate Lordrush players relate to which heroes are worth investing in, and how should you think about hero priority over the long run. The “which heroes to invest in” question is answered by the tier lists above, but let’s talk more broadly about hero investment as a whole.
When is the right time to stop investing in a hero?
A key signal is usually the arrival of next hero generation. Each new generation of heroes is typically stronger per shard investment than the one before. (Although there are some exceptions for certain use cases, as you can see from the tier list.) Therefore, the opportunity cost of continuing to pour shards into an older hero goes up every time a new gen drops. It helps to think of heroes as depreciating assets (like a car), not because the heroes get weaker, but because their relative power declines as newer and stronger options arrive. Once a newer, better hero is available and you haven't maxed out the older one, it's usually better to pivot as a default choice, unless you have a specific role you have in mind for that old hero that is still relevant.
Is it worth building a hero past 4 stars?
4 stars unlocks all of a hero's skills, which is a major power breakpoint for every hero. Meanwhile, the 5th star gives significant additional stats, but the cost in shards is also significant compared to the gain. (You can see this in the Hero Shard calculator module.)
There is not a one-size-fits-all answer to this question. If you are building a hero for something where only the skills matter and not the stats (such as a rally joiner hero, or a Bear Hunt lead hero of infantry or lancer), then you don’t get much return for that 5th star. If you can make good use of the stats (e.g. because you are a spender expecting to lead rallies or because you are going to use this archer hero for Bear Hunt), then it might make sense.
Should I invest in the new generation heroes right when they launch, or finish the previous ones?
Generally, you should pivot your shard investments to new generation heroes when they launch, but there are exception. Each new generation is designed to be stronger than the previous one, so the power per shard invested is higher for the newest heroes. That said, if you're one or two investments away from unlocking a key skill on an older hero (especially approaching 4 stars), it can be worth finishing that threshold first before switching focus. It could also make sense if you are continuing to build the widget of an older hero that you expect to use for many generations in Bear Hunt because there are some opportunities to pick up prior generation widgets for cheap.
What should I do with mythic (custom) orange hero shards early game?
Save them! The instinct when you first get mythic shards is to dump them into Porter since he is the only hero besides Isabelle (with freely available shards) that you can build. But the first generation of heroes is extremely fast, and soon you will have more options to choose from. Saving custom orange shards so you can unlock or boost a later generation hero, one that would otherwise require spending to build, is almost always a better long-term use. Spend gems freely on the hero wheel to build heroes when the opportunity arises, but save the mythic general hero shards for heroes that are hard to get any other way.
Ratings are the short version. Every hero, skill and stat is in the full hero database.
Know who to raise? Work out the shards it takes in the hero shard calculator.