Lordrush Hub v1.0: gift codes, guides, heroes and calculators are liveLordrush Hub v1.0See release notes
Back to Optimizer
Lordrush Heroes
Every Lordrush hero in one card view, filterable by class, rarity, or generation. Each card carries curated star ratings across the seven combat roles, plus skill descriptions, exclusive gear, and strategic guidance. For role-by-role rankings used by competitive alliances, see the hero tier list.
Class
Rarity
Generation
Top Rated Only

Sylvie
Archer
Click card for details on back


Boosts your food production and clear early conquest levels
Her reign of terror in the arena was brief. Her shift at the mill never ends.

Sylvie
Archer
- Growth hero whose main role is to increase Bread production and gathering
- Can help you make early gains in Conquest mode during the first week of a new Empire due to AoE ability
- Quickly outclassed in combat, but long-term economic benefit
Click to see front

Rogers
Infantry
Click card for details on back


Boosts your wood production and does little else.
His axe gathered more wood than victories.

Rogers
Infantry
- Growth hero whose main role is to increase Wood production and gathering
- Never finds a suitable role in Conquest/Arena mode due to mismatch of skills with already uncompetitive stats
Click to see front

Herm
Lancer
Click card for details on back


Boosts your stone production and does little else.
He could build a Empire from stone. He was never asked to defend it.

Herm
Lancer
- Growth hero whose main role is to increase Stone production and gathering
- Never finds a suitable role in Conquest/Arena mode due to mismatch of skills with already uncompetitive stats
Click to see front

Ogg
Infantry
Click card for details on back


Boosts your iron production and helpful as a second tank in early game Arena and Conquest
When Bane fell, the Empire remembered Ogg existed.

Ogg
Infantry
- Growth hero whose main role is to increase Iron production and gathering
- Surprisingly effective as a 2nd tank in early-game Conquest for free-to-play players
- Eventually outclassed in Conquest but works in Generation 1; maintains long-term economic benefit
Click to see front

Thora
Archer
Click card for details on back


Saves stamina, speeds up marches, and can help with early game conquest
The Empire's greatest weapon was a travel agent.

Thora
Archer
- Unique Expedition hero that reduces stamina cost of solo marches and increases march speed to PvE targets
- Easy to farm hero shards from Desert Trial event
- Effective AoE damage dealer in early-game Conquest and Arena
- Can be eclipsed by Hyeri in arena when harder-to-build Hyeri "catches up" to Thora in stars
Click to see front

Cyprus
Archer
Click card for details on back


Most F2P-friendly early game combat archer with high single-target burst damage in Arena
His battle plans rarely involved a second target.

Cyprus
Archer
- Only F2P-friendly archer hero (arguably besides Porter) with 2 combat expedition abilities
- If F2P, expect to use him in solo marches and rally leading until later generations
- Good PvP Joiner ability, but frequently overrated
- Best source of single-target burst damage in early game Conquest and Arena
Click to see front

Rita
Lancer
Click card for details on back


The must have joiner hero for any alliance content
The difference between a bad Bear Hunt and a good Bear Hunt is approximately four Ritas.

Rita
Lancer
- Amazing joiner ability for Bear Hunt and increasing damage output of rallies in general
- Effective in early game Conquest and Arena, especially for free-to-play players
- Conquest signature ability area of effect can be finicky and not always target enemy optimally
Click to see front

Bane
Infantry
Click card for details on back


Ubiquitous early game F2P infantry hero for expedition and arena
His job description was brief: survive.

Bane
Infantry
- Early game Conquest core hero, among free-to-play and spenders
- Remains Conquest-relevant for many players for multiple generations due to limited F2P-accessible infantry
- Good PvP Joiner ability, but frequently overrated
- Will be your main infantry rally hero until replaced by Gen 2 if you are free-to-play
Click to see front

Flint
Lancer
Click card for details on back


Joiner hero for alliance PvP content (especially Garrisons) and potential second tank in early game Arena
Every great defense begins with a balanced meal.

Flint
Lancer
- Fantastic 25% Health increase joiner ability for PvP content that outperforms 20% damage reduction abilities
- Can be effective in early-game Conquest and Arena, but lancer stats mean he falls too quickly for his slow heal to trigger
- Best played in Conquest/Arena as "third tank" or "support tank" in back row
Click to see front

Azad
Lancer
Click card for details on back


Build him for his unique joiner hero ability for PvP which keeps him relevant in later generations.
The enemy never noticed him, but the math did.

Azad
Lancer
- Unique joiner skill code for PvP rally situations which is his primary use in game
- Some limited utility in speeding up Thora marches for better cycle time of stamina saving skill
- Skill kit not competitive for Conquest and Arena, even during early days of the game
Click to see front

Miko
Archer
Click card for details on back


A growth hero whose best ability is actually a combat skill
The Empire had her working at the Infirmary until the day the Bear arrived.

Miko
Archer
- Global bonus to Infirmary Healing Speed is welcome, but lower priority than some other starter hero growth abilities
- 25% attack joiner skill makes her an amazing Bear Hunt joiner and rally joiner
- Mix and match her 25% attack bonus with Rita or Hyeri's 25% lethality joiner abilities to optimize rally damage output
Click to see front

Hyeri
Archer
Click card for details on back


Amazing research-boosting growth skill, Bear Hunt joiner ability, and early arena AoE dealer in one package
Finally there was proof that free-to-play players get nice things... occasionally...

Hyeri
Archer
- Amazing 15% (additive) boost to Research Speed is an early game priority
- Priority expedition skill that adds 25% lethality is amazing for Joining Bear Hunt and PvP rallies
- Mix and match her 25% lethality bonus with Miko's 25% attack joiner ability
- AoE damage dealer in early game Conquest/Arena for free-to-play players
Click to see front

Isabelle
Lancer
Click card for details on back


Everyone's favorite early game lancer, and the only true F2P mythic hero in Generation 1
She was not overpowered. She was just earliest to battle

Isabelle
Lancer
- Best early game lancer for both free-to-play players and spenders
- Excels in defensive garrison situations but also used for offense during in Generation 1
- Caution using her as a joiner hero due to lack of stacking with similarly coded % chance skills
- Great source of AoE damage during early game Conquest and Arena
Click to see front

Porter
Archer
Click card for details on back


Somewhat F2P-friendly early game growth hero
Despite all the odds, he somehow delivered every project on time and under budget.

Porter
Archer
- Best starting archer for Expedition mode, but F2P players won't have time to fully build from gems
- Amazing growth ability that reduces construction time and cost
- Good mixed skill code joiner ability
- Part of top tier Gen 1 Conquest and Arena teams
Click to see front

Valky
Infantry
Click card for details on back


Short-term pay-to-win hero with minor enduring value due to global troop stat bonus and second best in slot infantry Bear Hunt leader
For a few brief days, Valky was a symbol of wealth and power. Then came Sebastian.

Valky
Infantry
- Comes with permenant global bonus to attack and defense based on star level
- #2 Bear Hunt infantry rally lead across all generations (behind Sebastian)
- Cheaper Sebastian alternative for spenders OK with earlier drop-off
- Part of all top arena teams in Gen 1, but falls off quicker than Sebastian
- Early-gen frontline tank; stun can skip enemy ultimates
Click to see front

Sebastian
Infantry
Click card for details on back


Wildly pay-to-win hero with global troop stat bonus, unique Bear Hunt kit, and offensive rally and Conquest dominance for many generations
The battlefield was simple in those days. Whoever had Sebastian, won.

Sebastian
Infantry
- Comes with permenant global bonus to health and lethality based on star level
- Great expedition joiner, but you'll almost always run him as rally lead
- Unchallenged Bear Hunt infantry rally lead meta by all heroes thus far
- Part of top arena teams for many hero generations; use him in the backline
Click to see front