Porter: Archer Hero Guide



Despite all the odds, he somehow delivered every project on time and under budget.

- Best starting archer for Expedition mode, but F2P players won't have time to fully build from gems
- Amazing growth ability that reduces construction time and cost
- Good mixed skill code joiner ability
- Part of top tier Gen 1 Conquest and Arena teams
Strat Game Sloth Strategic Summary
The main function of Porter is in Expedition mode, where he is strictly categorized by Lordrush as a growth hero, providing an essential permanent account-wide reduction of up to 15% construction time and cost that accelerates your account’s tempo. This is tied to the ability Resourceful, which is one of the best growth skills in the game for early players. This skill pays massive compounding dividends as it allows you to build your town quicker to unlock additional growth bonuses. This makes it a priority to build Porter to at least two or three stars early on to unlock higher levels of his ability. The value of this skill does slightly diminish in the later game where you are more likely to be bottlenecked by rare resources (which are not reduced by his skill) than time to build. However, you will have plenty of time to reap the benefits before that happens, and even then, his skill is still useful. While he offers a solid 25% lethality bonus via Position Battler, its placement in the third skill slot means he cannot contribute it as a rally joiner to early game Bear Hunts. Fortunately, his actual joiner skill, Taskforce Training, is incredibly useful in PvP settings since it splits two different skill codes to increase their multiplicative relationships with other present hero abilities. Most players should avoid investing many rare widgets into Porter’s exclusive gear, as Generation 1 is short and he begins to be outclassed on offense in Generation 2 and on defense in Generation 3. The notable exception to this investment advice is top-tier spending players who want to maximize his combat ability in Generation 1 and/or look forward to his renewed use in a potential 60/40 Garrison lead meta. For Conquest and Arena mode, Porter is a fantastic archer for early-game players willing to invest in building him. He boasts the highest base attack stat of all heroes available at the game's launch. His kit is designed for steady damage output and disruption, led by his signature Rapid Fire ability which deals area damage and provides a crucial stun to interrupt enemy heroes. He further boosts his impact with Superior Techniques, granting a 30% attack speed increase that allows him to burn through enemy front lines quickly. While his Final Prayer skill significantly increases his personal defense when his health is low, his small health pool usually makes him a poor choice for a primary tank, and he is typically best positioned on the backline to maximize his uptime. In some very specialized early-game formations, Porter can occasionally be used in the front row, but his fundamental role is a damage dealer who will most likely be replaced by the archer hero in Generation 2.
Optimize Porter's gearIn-Game Skills
Conquest Skills (base)
Expedition Skills (passive / proc)
Exclusive Gear: Rabbitgear Cannon
Conquest Stats
Expedition Stats
Stats at 5-Star Max
Conquest
Expedition
Hero Story
Story I
Story II
Story III
Story IV
Frequently Asked Questions
Should I invest in Porter?
The decision about whether or not to invest in a given hero is a personal one based on a variety of factors, including:
- How effectively the hero plays certain roles (like Bear Hunt rally lead, Castle/Garrison defender, etc.)
- What alternative heroes you already have access to which can play those roles
- The amount of other resources you have like general (“orange”) hero shards, widgets, and skill books, and your budget or willingness to acquire additional resources through packs.
While this hero details page speaks in-depth about how effectively Porter plays each of the possible roles in game, it does not take into account the personal factors involved in the decision.
OK, but how do I tell how Porter compares to alternative heroes for the same role?
In addition to the detailed Porter analysis on this page, we also have other elements of the Hero Optimizer module that allow you to compare Lordrush heroes in multiple ways.
We have created hero tier lists for each role a hero can play (e.g. Bear Hunt rally leader). These tier lists are presented as a snapshot for each hero generation so you can eventually see the movement of heroes between tiers over time, such as Porter entering in Generation 1 to future hero generations. We also have filters so you can sort for e.g. only archers, infantry, or lancer heroes that play that role, making it easier to fill in gaps in your hero roster. You can find the tier list view of the module here: [link]
Additionally, we have a hero compare view that allows you to directly compare the stats, abilities, and other elements between two heroes. This can help you make more informed decisions about whether or not it is time to replace your Porter with a different hero. You can find the Hero Compare view of the Hero Optimizer module here: [link]
How should I think about building hero gear for Porter?
Unlike many other hero roster builder games, Lordrush does not really have a mechanism by which you are rewarded for building hero gear differently for specific heroes like Porter. Hero gear is fully portable from one hero to another when you replace that hero in your roster and there are no synergies between hero skills and specific gear investments.
While it does not make sense to think of hero gear in terms of what works best for Porter specifically, there are considerations you should make around prioritizing hero gear investment for all archers like Porter. That is because different stats on different troop types have different values. For example, an extra point of health on infantry is much more valuable than an extra point of health on lancers due to differences in troop base stats, combat simulation targeting logic, and other factors.
The implication of all this is that your question of what hero gear to build can be safely decoupled from the choice of hero to invest in. However, hero gear is still a question of supreme importance in Lordrush. So if you want to step up your game on the hero gear front, then check out the Hero Gear Optimizer [link] today!
It will allow you to see which gear piece you should prioritize next, give advice on reforging to more efficiently use your accumulated gear experience, and let you know where your next hero gear bottleneck comes from, e.g. a shortage of forgehammers. It takes into account the relative value of different stat points on different troop types, not just aggregate stat gain overall.
How do you validate the claims about Porter’s skills made on this page?
Great question! You have a right to be skeptical given the amount of randomness of battles, the limited information available in battle reports, and the rampant rumors about heroes that spread throughout the Lordrush community.
All of our claims are made from our own direct testing of hero mechanics. We do not simply repeat rumors unless we can provably verify them ourselves, which sometimes leads to our analysis feeling out of sync with conventional wisdom of these heroes. But we see this as a key differentiator of our work compared to other guides out there!
Our protocol follows a unit testing logic whereby we will isolate one hero ability at a time and run battles in-game with only tier 6 non-Truegold troops. We do this to remove any randomness from the native troop abilities. Because we have reverse engineered the relevant combat formulas into a simulator, we can predict the outcome of battles down to exact damage on a Bear Hunt or exact troop loss figured in a PvP match.
We continue running battles in-game and updating the code in the simulator for that hero until we can predict the results to 99%+ accuracy. This is easier for skills that are flat damage increases (e.g. +25% to lethality) than it is for random chance-based skills. The latter requires us to run 40+ in-game battles to compare the distribution curve of outcomes to our combat’s simulator’s outcomes and expected values.
Once that ability is coded in and known, then we move on to unit testing the next ability. This is necessary when evaluating how skill 2 or skill 3 works on a mythic hero since they cannot be unlocked without having the prior skills present.
Then when all skills for a given hero have passed unit testing, we perform system testing for the whole hero on a variety of combat settings which again requires evaluating a range of battle outcomes. Again, we target 99%+ predictive accuracy before moving on to another hero.
We believe this approach gives much more certainty to any claims we make about Porter’s skills, or any given hero’s skills for that matter. The testing process is long and painstaking. It can take many months to “process” each new hero generation.
Do all heroes eventually become available with Gold Keys?
If Lordrush follows the same design pattern as Kingshot (and so far all indications are yes), then almost all heroes become available with Gold Keys, but there are some exceptions. In the Hero Hall (not to be confused with the “Hall of Heroes”), players can do an “Epic Recruitment” of heroes with the Gold Key item. At the start of the game, this only includes Isabelle and the starter purple and blue heroes (except for Thora, which has her own event to acquire).
When Generation 4 comes to your Empire, it is expected that the Mythic heroes of Generation 2 will be added to the Gold Key loot pool when selecting Epic Recruitment. Then, when you reach Generation 5, the Generation 3 heroes will be added to the Gold Key loot pool. This pattern continues where each new generation brings the heroes from two generations prior into the Gold Key loot pool.
The notable exceptions to this are the pay-to-win Generation 1 heroes Valky and Sebastian, and for some odd reason, Porter. While there are no ways besides pack purchases to get more Valky or Sebastian hero shards, we expect you will at least be able to continue building Porter by spending tickets (which can be purchased in limited quantities with gems) in the Hall of Heroes during future hero generations. This can be an alternative to using orange shards.
How do I support the work you are doing on the Lordrush Hub website?
Thank you for thinking of us! There are two main ways. First, if you have any feedback about how to improve the website, we would love to hear about it! This can be for the Porter details page, the Hero module overall, or even the Lordrush Hub website experience overall. You can do this by using our built-in bug reporter tool, joining our Discord, and other methods found here: https://lordrushhub.com/contact
We also offer a variety of ways to support us to help keep the lights on for our hosting, CPU, and other administrative costs while keeping the website free for all users. This can be as simple as turning off your ad blocker for our website to direct donations, or channeling your in-game spend through our creator codes from partners. For the most up-to-date list of ways to support, check out here: https://lordrushhub.com/support