Flint: Lancer Hero Guide

Generation 1 · Epic · Lancer
Flint portrait: Lancer, Epic, Gen 1
Flint
Lancer
Click card for details on back
Flint splash artEpic rarity
Gen 1Farmable
Joiner hero for alliance PvP content (especially Garrisons) and potential second tank in early game Arena
Every great defense begins with a balanced meal.
Flint portrait: Lancer, Epic, Gen 1
Flint
Lancer
  • Fantastic 25% Health increase joiner ability for PvP content that outperforms 20% damage reduction abilities
  • Can be effective in early-game Conquest and Arena, but lancer stats mean he falls too quickly for his slow heal to trigger
  • Best played in Conquest/Arena as "third tank" or "support tank" in back row
Bear Rally Lead
Bear Joiner
PvP Rally Lead
PvP Garrison Lead
PvP Joiner
Solo March Combat
Arena/Conquest
Click to see front

Strat Game Sloth Strategic Summary

Flint is billed as a premier Lordrush defensive specialist for Expedition mode (although under-the-hood, the game rewards offense and defense symmetrically in battles). He is widely recognized for providing the single best early-game defensive buff available to free-to-play players. His priority expedition skill, Super Nutrients, grants a massive 25% army-wide health increase that is essential for holding key PvP targets like castles, outposts, and sanctuaries. This ability is superior to the 20% damage reduction skills we see from heroes early game like Bane or Cyprus, allowing a well-coordinated alliance to achieve incredible survivability by sending multiple Flints in the lead joiner position. Results improve as later hero generations bring additional 25%-equivalent defensive bonuses with different skillcodes that have a multiplicative effect. Governors should prioritize building Flint's star level to at least four stars to unlock the max level of this skill, ensuring they can contribute to the defensive formations required by their alliance for Castle Battle. For Conquest and Arena mode, Flint is a situational support tank who offers the unique utility of being the only hero with a healing ability available at the game's start. His signature skill, BBQ Feast, provides a team-wide heal and a minor attack buff, while his passive skills, Culinary Chaos and Emergency Snack, offer personal damage reduction and self-healing over time. However, Flint often struggles on the front line because he possesses a smaller health pool than infantry, even falling behind a maxed-out blue hero like Ogg. This often causes him to fall before his slow-triggering heals can activate. To maximize his effectiveness, Flint is best positioned on the backline as a support character or used as a "third tank" in specialized formations where he can buy enough time for your main damage dealers to cycle their area-of-effect abilities.

Optimize Flint's gear

In-Game Skills

Conquest Skills (base)

BBQ Feast
Flint prepares a lavish feast, restoring Health by Attack × 280% to all troops and increasing Attack by 7% for all troops for 4s.
Health Up
L1200%L2220%L3240%L4260%L5280%
Attack Up
L15%L25.5%L36%L46.5%L57%
Culinary Chaos
Flint's life in a chaotic kitchen reduces his damage taken by 30%.
L110%L215%L320%L425%L530%
Emergency Snack
Flint's regular snacking restores Health equal to Attack × 70% every 5s.
L150%L255%L360%L465%L570%

Expedition Skills (passive / proc)

Super Nutrients
Flint's culinary masterpieces invigorate our soldiers, increasing total Squads' Health by 25%.
L15%L210%L315%L420%L525%
passive
Trash Talk
Beyond delicious meals, Flint's trash talk increases the total Squads' Attack by 25%.
L15%L210%L315%L420%L525%
passive

Stats at 5-Star Max

Conquest

Hero Attack
1,776
Hero Defense
2,220
Hero Health
17,760

Expedition

Lancer Attack
+140.11%
Lancer Defense
+140.11%

Hero Story

Story I
If Flint could stop obsessing over his deranged theories about "flame ignition points and seasoning ratios" for even a single meal, the governor would gladly part with a treasured family heirloom. Every morning, his booming voice drowns out the usual clamor, filled with wild rants about how sulfur and pepper might create explosive flavors. Unfortunately, his mind works like a perpetual engine, never ceasing these dangerous calculations, which, ironically, has spared the governor from ever having to make good on that promise.
Story II
Back in the golden capital, Flint's name alone was enough to unsettle assassins lurking in the shadows, for he could pinpoint a target's weakness from the faintest trace of scent. He once oversaw the empire's most secretive "gustatory laboratory," where a dish known as "Ember Pizza" was in truth an alchemical creation capable of disrupting the senses. At the lab bench, he ruled with absolute authority, his rasping voice and blazing perfectionism earning him a quiet title among the military: the Executioner of the Kitchen.
Story III
Only Bane, the exiled shieldbearer, knows that this sweat-soaked, red-bearded old man once held the empire's lifeline in his grasp, far from the mad cook others take him for. Flint commanded a logistics network that spanned the continent, with taverns serving as his web of intelligence. His influence in strategy rivaled that of any great tactician. And yet now, this former mastermind can be found swinging a heavy, perforated iron spatula, bellowing at bewildered attendants, "Too much in the broth! Are you trying to set their stomachs on fire, or blow the whole place sky-high?"
Story IV
Flint did not step onto the battlefield to save lives, but to reclaim a forbidden recipe stolen by rebels. Facing heavily armored guards blocking the city gates, the old man unleashed a terrifying display of force. His spatula struck like a warhammer, each blow carrying waves of searing heat. He charged through enemy lines with reckless abandon, his shrill laughter breaking their will, and even scooped up an unconscious agent in the chaos. By the time they reached the ruins beyond the gates, Flint was nearly unharmed, save for a dirtied apron.

Frequently Asked Questions

Should I invest in Flint?

The decision about whether or not to invest in a given hero is a personal one based on a variety of factors, including:

  • How effectively the hero plays certain roles (like Bear Hunt rally lead, Castle/Garrison defender, etc.)
  • What alternative heroes you already have access to which can play those roles
  • The amount of other resources you have like general (“orange”) hero shards, widgets, and skill books, and your budget or willingness to acquire additional resources through packs.

While this hero details page speaks in-depth about how effectively Flint plays each of the possible roles in game, it does not take into account the personal factors involved in the decision.

OK, but how do I tell how Flint compares to alternative heroes for the same role?

In addition to the detailed Flint analysis on this page, we also have other elements of the Hero Optimizer module that allow you to compare Lordrush heroes in multiple ways.

We have created hero tier lists for each role a hero can play (e.g. Bear Hunt rally leader). These tier lists are presented as a snapshot for each hero generation so you can eventually see the movement of heroes between tiers over time, such as Flint entering in Generation 1 to future hero generations. We also have filters so you can sort for e.g. only archers, infantry, or lancer heroes that play that role, making it easier to fill in gaps in your hero roster. You can find the tier list view of the module here: [link]

Additionally, we have a hero compare view that allows you to directly compare the stats, abilities, and other elements between two heroes. This can help you make more informed decisions about whether or not it is time to replace your Flint with a different hero. You can find the Hero Compare view of the Hero Optimizer module here: [link]

How should I think about building hero gear for Flint?

Unlike many other hero roster builder games, Lordrush does not really have a mechanism by which you are rewarded for building hero gear differently for specific heroes like Flint. Hero gear is fully portable from one hero to another when you replace that hero in your roster and there are no synergies between hero skills and specific gear investments.

While it does not make sense to think of hero gear in terms of what works best for Flint specifically, there are considerations you should make around prioritizing hero gear investment for all lancers like Flint. That is because different stats on different troop types have different values. For example, an extra point of health on infantry is much more valuable than an extra point of health on lancers due to differences in troop base stats, combat simulation targeting logic, and other factors.

The implication of all this is that your question of what hero gear to build can be safely decoupled from the choice of hero to invest in. However, hero gear is still a question of supreme importance in Lordrush. So if you want to step up your game on the hero gear front, then check out the Hero Gear Optimizer [link] today!

It will allow you to see which gear piece you should prioritize next, give advice on reforging to more efficiently use your accumulated gear experience, and let you know where your next hero gear bottleneck comes from, e.g. a shortage of forgehammers. It takes into account the relative value of different stat points on different troop types, not just aggregate stat gain overall.

How do you validate the claims about Flint’s skills made on this page?

Great question! You have a right to be skeptical given the amount of randomness of battles, the limited information available in battle reports, and the rampant rumors about heroes that spread throughout the Lordrush community.

All of our claims are made from our own direct testing of hero mechanics. We do not simply repeat rumors unless we can provably verify them ourselves, which sometimes leads to our analysis feeling out of sync with conventional wisdom of these heroes. But we see this as a key differentiator of our work compared to other guides out there!

Our protocol follows a unit testing logic whereby we will isolate one hero ability at a time and run battles in-game with only tier 6 non-Truegold troops. We do this to remove any randomness from the native troop abilities. Because we have reverse engineered the relevant combat formulas into a simulator, we can predict the outcome of battles down to exact damage on a Bear Hunt or exact troop loss figured in a PvP match.

We continue running battles in-game and updating the code in the simulator for that hero until we can predict the results to 99%+ accuracy. This is easier for skills that are flat damage increases (e.g. +25% to lethality) than it is for random chance-based skills. The latter requires us to run 40+ in-game battles to compare the distribution curve of outcomes to our combat’s simulator’s outcomes and expected values.

Once that ability is coded in and known, then we move on to unit testing the next ability. This is necessary when evaluating how skill 2 or skill 3 works on a mythic hero since they cannot be unlocked without having the prior skills present.

Then when all skills for a given hero have passed unit testing, we perform system testing for the whole hero on a variety of combat settings which again requires evaluating a range of battle outcomes. Again, we target 99%+ predictive accuracy before moving on to another hero.

We believe this approach gives much more certainty to any claims we make about Flint’s skills, or any given hero’s skills for that matter. The testing process is long and painstaking. It can take many months to “process” each new hero generation.

Do all heroes eventually become available with Gold Keys?

If Lordrush follows the same design pattern as Kingshot (and so far all indications are yes), then almost all heroes become available with Gold Keys, but there are some exceptions. In the Hero Hall (not to be confused with the “Hall of Heroes”), players can do an “Epic Recruitment” of heroes with the Gold Key item. At the start of the game, this only includes Isabelle and the starter purple and blue heroes (except for Thora, which has her own event to acquire).

When Generation 4 comes to your Empire, it is expected that the Mythic heroes of Generation 2 will be added to the Gold Key loot pool when selecting Epic Recruitment. Then, when you reach Generation 5, the Generation 3 heroes will be added to the Gold Key loot pool. This pattern continues where each new generation brings the heroes from two generations prior into the Gold Key loot pool.

The notable exceptions to this are the pay-to-win Generation 1 heroes Valky and Sebastian, and for some odd reason, Porter. While there are no ways besides pack purchases to get more Valky or Sebastian hero shards, we expect you will at least be able to continue building Porter by spending tickets (which can be purchased in limited quantities with gems) in the Hall of Heroes during future hero generations. This can be an alternative to using orange shards.

How do I support the work you are doing on the Lordrush Hub website?

Thank you for thinking of us! There are two main ways. First, if you have any feedback about how to improve the website, we would love to hear about it! This can be for the Flint details page, the Hero module overall, or even the Lordrush Hub website experience overall. You can do this by using our built-in bug reporter tool, joining our Discord, and other methods found here: https://lordrushhub.com/contact

We also offer a variety of ways to support us to help keep the lights on for our hosting, CPU, and other administrative costs while keeping the website free for all users. This can be as simple as turning off your ad blocker for our website to direct donations, or channeling your in-game spend through our creator codes from partners. For the most up-to-date list of ways to support, check out here: https://lordrushhub.com/support