Herm: Lancer Hero Guide



He could build an Empire from stone. He was never asked to defend it.

- Growth hero whose main role is to increase Stone production and gathering
- Never finds a suitable role in Conquest/Arena mode due to mismatch of skills with already uncompetitive stats
Strat Game Sloth Strategic Summary
The main function of Herm is in Expedition mode, where he is strictly categorized by Lordrush as a growth hero providing permanent buffs to accelerate your city’s resource tempo. His expedition skills, Demolitions Expert and Stone Mining, are dedicated to increasing quarry mining output at home and boosting stone gathering speed in the wilderness. While these abilities are essential for bypassing the stone bottlenecks that often set back account progression, Herm offers effectively zero combat utility for wilderness rallies or major events like Bear Hunt. Strategic players should prioritize building Herm’s star level to at least 4 stars to maximize stone acquisition, but they should avoid using him in active expedition combat marches in favor of heroes that provide actual combat skills and higher bonuses to troop stats. For Conquest and Arena mode, Herm is a suboptimal lancer class hero, and most players should avoid including him in their tactical formations. Despite having access to an AoE attack with Shrapnel Load and a stun ability with Detonate, his overall hero design is a mismatch for his rarity. His area damage is outclassed by other blue heroes like Sylvie, and his stun is too inconsistent at low levels to meaningfully change the outcome of a battle. Because Herm lacks the base stats to effectively deal damage while surviving the heat of tactical combat, he has no real place in a competitive lineup, even in the early game. Savvy governors should save their conquest skill books for better heroes and only invest in Herm's tactical skills once they have sufficient resources to max him out for completion's sake.
Optimize Herm's gearIn-Game Skills
Conquest Skills (base)
Expedition Skills (passive / proc)
Stats at 5-Star Max
Conquest
Expedition
Hero Story
Story I
Story II
Story III
Story IV
Frequently Asked Questions
Should I invest in Herm?
The decision about whether or not to invest in a given hero is a personal one based on a variety of factors, including:
- How effectively the hero plays certain roles (like Bear Hunt rally lead, Castle/Garrison defender, etc.)
- What alternative heroes you already have access to which can play those roles
- The amount of other resources you have like general (“orange”) hero shards, widgets, and skill books, and your budget or willingness to acquire additional resources through packs.
While this hero details page speaks in-depth about how effectively Herm plays each of the possible roles in game, it does not take into account the personal factors involved in the decision.
OK, but how do I tell how Herm compares to alternative heroes for the same role?
In addition to the detailed Herm analysis on this page, we also have other elements of the Hero Optimizer module that allow you to compare Lordrush heroes in multiple ways.
We have created hero tier lists for each role a hero can play (e.g. Bear Hunt rally leader). These tier lists are presented as a snapshot for each hero generation so you can eventually see the movement of heroes between tiers over time, such as Herm entering in Generation 1 to future hero generations. We also have filters so you can sort for e.g. only archers, infantry, or lancer heroes that play that role, making it easier to fill in gaps in your hero roster. You can find the tier list view of the module here: [link]
Additionally, we have a hero compare view that allows you to directly compare the stats, abilities, and other elements between two heroes. This can help you make more informed decisions about whether or not it is time to replace your Herm with a different hero. You can find the Hero Compare view of the Hero Optimizer module here: [link]
How should I think about building hero gear for Herm?
Unlike many other hero roster builder games, Lordrush does not really have a mechanism by which you are rewarded for building hero gear differently for specific heroes like Herm. Hero gear is fully portable from one hero to another when you replace that hero in your roster and there are no synergies between hero skills and specific gear investments.
While it does not make sense to think of hero gear in terms of what works best for Herm specifically, there are considerations you should make around prioritizing hero gear investment for all lancers like Herm. That is because different stats on different troop types have different values. For example, an extra point of health on infantry is much more valuable than an extra point of health on lancers due to differences in troop base stats, combat simulation targeting logic, and other factors.
The implication of all this is that your question of what hero gear to build can be safely decoupled from the choice of hero to invest in. However, hero gear is still a question of supreme importance in Lordrush. So if you want to step up your game on the hero gear front, then check out the Hero Gear Optimizer [link] today!
It will allow you to see which gear piece you should prioritize next, give advice on reforging to more efficiently use your accumulated gear experience, and let you know where your next hero gear bottleneck comes from, e.g. a shortage of forgehammers. It takes into account the relative value of different stat points on different troop types, not just aggregate stat gain overall.
How do you validate the claims about Herm’s skills made on this page?
Great question! You have a right to be skeptical given the amount of randomness of battles, the limited information available in battle reports, and the rampant rumors about heroes that spread throughout the Lordrush community.
All of our claims are made from our own direct testing of hero mechanics. We do not simply repeat rumors unless we can provably verify them ourselves, which sometimes leads to our analysis feeling out of sync with conventional wisdom of these heroes. But we see this as a key differentiator of our work compared to other guides out there!
Our protocol follows a unit testing logic whereby we will isolate one hero ability at a time and run battles in-game with only tier 6 non-Truegold troops. We do this to remove any randomness from the native troop abilities. Because we have reverse engineered the relevant combat formulas into a simulator, we can predict the outcome of battles down to exact damage on a Bear Hunt or exact troop loss figured in a PvP match.
We continue running battles in-game and updating the code in the simulator for that hero until we can predict the results to 99%+ accuracy. This is easier for skills that are flat damage increases (e.g. +25% to lethality) than it is for random chance-based skills. The latter requires us to run 40+ in-game battles to compare the distribution curve of outcomes to our combat’s simulator’s outcomes and expected values.
Once that ability is coded in and known, then we move on to unit testing the next ability. This is necessary when evaluating how skill 2 or skill 3 works on a mythic hero since they cannot be unlocked without having the prior skills present.
Then when all skills for a given hero have passed unit testing, we perform system testing for the whole hero on a variety of combat settings which again requires evaluating a range of battle outcomes. Again, we target 99%+ predictive accuracy before moving on to another hero.
We believe this approach gives much more certainty to any claims we make about Herm’s skills, or any given hero’s skills for that matter. The testing process is long and painstaking. It can take many months to “process” each new hero generation.
Do all heroes eventually become available with Gold Keys?
If Lordrush follows the same design pattern as Kingshot (and so far all indications are yes), then almost all heroes become available with Gold Keys, but there are some exceptions. In the Hero Hall (not to be confused with the “Hall of Heroes”), players can do an “Epic Recruitment” of heroes with the Gold Key item. At the start of the game, this only includes Isabelle and the starter purple and blue heroes (except for Thora, which has her own event to acquire).
When Generation 4 comes to your Empire, it is expected that the Mythic heroes of Generation 2 will be added to the Gold Key loot pool when selecting Epic Recruitment. Then, when you reach Generation 5, the Generation 3 heroes will be added to the Gold Key loot pool. This pattern continues where each new generation brings the heroes from two generations prior into the Gold Key loot pool.
The notable exceptions to this are the pay-to-win Generation 1 heroes Valky and Sebastian, and for some odd reason, Porter. While there are no ways besides pack purchases to get more Valky or Sebastian hero shards, we expect you will at least be able to continue building Porter by spending tickets (which can be purchased in limited quantities with gems) in the Hall of Heroes during future hero generations. This can be an alternative to using orange shards.
How do I support the work you are doing on the Lordrush Hub website?
Thank you for thinking of us! There are two main ways. First, if you have any feedback about how to improve the website, we would love to hear about it! This can be for the Herm details page, the Hero module overall, or even the Lordrush Hub website experience overall. You can do this by using our built-in bug reporter tool, joining our Discord, and other methods found here: https://lordrushhub.com/contact
We also offer a variety of ways to support us to help keep the lights on for our hosting, CPU, and other administrative costs while keeping the website free for all users. This can be as simple as turning off your ad blocker for our website to direct donations, or channeling your in-game spend through our creator codes from partners. For the most up-to-date list of ways to support, check out here: https://lordrushhub.com/support