Rogers: Infantry Hero Guide

Generation 1 · Rare · Infantry
Rogers portrait: Infantry, Rare, Gen 1
Rogers
Infantry
Click card for details on back
Rogers splash artRare rarity
Gen 1Farmable
Boosts your wood production and does little else.
His axe gathered more wood than victories.
Rogers portrait: Infantry, Rare, Gen 1
Rogers
Infantry
  • Growth hero whose main role is to increase Wood production and gathering
  • Never finds a suitable role in Conquest/Arena mode due to mismatch of skills with already uncompetitive stats
Bear Rally Lead
Bear Joiner
PvP Rally Lead
PvP Garrison Lead
PvP Joiner
Solo March Combat
Arena/Conquest
Click to see front

Strat Game Sloth Strategic Summary

Rogers is an infantry hero in Lordrush whose primary value comes from resource production rather than combat effectiveness. On the Expedition side, Rogers mirrors other growth heroes' economy-focused design by specializing in wood collection. Woodland Inheritor increases the amount of wood your city gains whether or not he is present, while Master Woodcutter improves gathering speed from mill resource tiles when he is included in a gathering march. Although these abilities will not directly impact your battlefield performance, they provide meaningful long-term account progression by accelerating one of the game's core resources. Because wood is required for countless building upgrades and technology investments, Rogers remains a useful support hero throughout the life of an account, even if he never enters your combat roster. Players focused on efficient city growth should consistently utilize him for gathering whenever possible. In Conquest and Arena modes, Rogers struggles to establish a meaningful role. His kit consists of Axe Whirl, an area-of-effect attack, and Razor Sharp, a passive damage increase that both push him toward an offensive playstyle. Unfortunately, this directly conflicts with the stats given to infantry heroes in Lordrush. The stat distribution creates a primary role for infantry to absorb damage and survive long enough for backline damage dealers to win the fight. Because Rogers must stand near enemy units to utilize his attacks, he frequently exposes himself to significant incoming damage without possessing the durability necessary to stay alive. As a lower-rarity hero, his offensive multipliers are simply not strong enough to justify this high-risk approach, making him difficult to recommend even during the early game. While players may briefly experiment with him during their first few days, Rogers is ultimately best viewed as a dedicated gathering hero whose impressive beard contributes more to city development than battlefield victories.

Optimize Rogers's gear

In-Game Skills

Conquest Skills (base)

Axe Whirl
Rogers's axe pirouette deals damage of Attack × 110% per 0.5s to nearby enemies for 3s.
L180%L288%L395%L4103%L5110%
Razor Sharp
Rogers's sharpened axe deals 30% more damage per second.
L110%L215%L320%L425%L530%

Expedition Skills (passive / proc)

Woodland Inheritor
Rogers's expert lumberjack skills increase the Town's Sawmill Output by 25%.
L15%L210%L315%L420%L525%
passive_global
Master Woodcutter
Rogers utilizes his logging expertise, increasing Wood Gathering Speed in the Wilderness by 25%.
L15%L210%L315%L420%L525%
passive_global

Stats at 5-Star Max

Conquest

Hero Attack
1,106
Hero Defense
2,220
Hero Health
21,644

Expedition

Infantry Attack
+90.07%
Infantry Defense
+90.07%

Hero Story

Story I
Rogers' battle axe is heavy and rough, much like the calloused hands that wield it. Yet in quiet moments, those same hands carve delicate wooden figurines. The strong men of the town admire his stone-like physique, and rumors claim he once fought a savage bear alone in the forest. But only he knows the truth beneath that fearsome exterior—a heart that longs for peace. When he speaks to a young fawn, even his deep voice softens like a gentle breeze.
Story II
During a harsh winter, when Sasha's family ran out of firewood, Rogers never knocked or announced himself. Instead, under the cover of night, he carried stacks of firewood as heavy as mountains and left them silently at her doorstep. By morning, the snow would reveal a trail of deep, heavy footprints, along with a small straw animal perched atop the pile—clumsy, yet filled with quiet warmth and care.
Story III
At the Harvest Festival, Rogers stayed hidden in the shadows by the bonfire, until a pair of small hands offered him a bowl of hot soup. Sasha looked up at him with shining eyes and said, "Uncle Rogers, Mom says you're a very brave warrior." The man who had never once retreated in battle now found himself strangely flustered, as if burned by something unseen. He gripped the bowl tightly, glancing toward the gentle figure standing in the moonlight, and quietly gave voice to a dream he had long kept to himself.
Story IV
Years later, in a small border town, people grew used to the unlikely pair. The man once feared as a beast became someone children could rely on. No longer just a lumberjack bound by his appearance, Rogers stood like an unshakable lighthouse, while the woman by his side moved like a seabird dancing in its light. In a world of chaos, the two of them carved out a quiet haven together.

Frequently Asked Questions

Should I invest in Rogers?

The decision about whether or not to invest in a given hero is a personal one based on a variety of factors, including:

  • How effectively the hero plays certain roles (like Bear Hunt rally lead, Castle/Garrison defender, etc.)
  • What alternative heroes you already have access to which can play those roles
  • The amount of other resources you have like general (“orange”) hero shards, widgets, and skill books, and your budget or willingness to acquire additional resources through packs.

While this hero details page speaks in-depth about how effectively Rogers plays each of the possible roles in game, it does not take into account the personal factors involved in the decision.

OK, but how do I tell how Rogers compares to alternative heroes for the same role?

In addition to the detailed Rogers analysis on this page, we also have other elements of the Hero Optimizer module that allow you to compare Lordrush heroes in multiple ways.

We have created hero tier lists for each role a hero can play (e.g. Bear Hunt rally leader). These tier lists are presented as a snapshot for each hero generation so you can eventually see the movement of heroes between tiers over time, such as Rogers entering in Generation 1 to future hero generations. We also have filters so you can sort for e.g. only archers, infantry, or lancer heroes that play that role, making it easier to fill in gaps in your hero roster. You can find the tier list view of the module here: [link]

Additionally, we have a hero compare view that allows you to directly compare the stats, abilities, and other elements between two heroes. This can help you make more informed decisions about whether or not it is time to replace your Rogers with a different hero. You can find the Hero Compare view of the Hero Optimizer module here: [link]

How should I think about building hero gear for Rogers?

Unlike many other hero roster builder games, Lordrush does not really have a mechanism by which you are rewarded for building hero gear differently for specific heroes like Rogers. Hero gear is fully portable from one hero to another when you replace that hero in your roster and there are no synergies between hero skills and specific gear investments.

While it does not make sense to think of hero gear in terms of what works best for Rogers specifically, there are considerations you should make around prioritizing hero gear investment for all infantry like Rogers. That is because different stats on different troop types have different values. For example, an extra point of health on infantry is much more valuable than an extra point of health on lancers due to differences in troop base stats, combat simulation targeting logic, and other factors.

The implication of all this is that your question of what hero gear to build can be safely decoupled from the choice of hero to invest in. However, hero gear is still a question of supreme importance in Lordrush. So if you want to step up your game on the hero gear front, then check out the Hero Gear Optimizer [link] today!

It will allow you to see which gear piece you should prioritize next, give advice on reforging to more efficiently use your accumulated gear experience, and let you know where your next hero gear bottleneck comes from, e.g. a shortage of forgehammers. It takes into account the relative value of different stat points on different troop types, not just aggregate stat gain overall.

How do you validate the claims about Rogers’s skills made on this page?

Great question! You have a right to be skeptical given the amount of randomness of battles, the limited information available in battle reports, and the rampant rumors about heroes that spread throughout the Lordrush community.

All of our claims are made from our own direct testing of hero mechanics. We do not simply repeat rumors unless we can provably verify them ourselves, which sometimes leads to our analysis feeling out of sync with conventional wisdom of these heroes. But we see this as a key differentiator of our work compared to other guides out there!

Our protocol follows a unit testing logic whereby we will isolate one hero ability at a time and run battles in-game with only tier 6 non-Truegold troops. We do this to remove any randomness from the native troop abilities. Because we have reverse engineered the relevant combat formulas into a simulator, we can predict the outcome of battles down to exact damage on a Bear Hunt or exact troop loss figured in a PvP match.

We continue running battles in-game and updating the code in the simulator for that hero until we can predict the results to 99%+ accuracy. This is easier for skills that are flat damage increases (e.g. +25% to lethality) than it is for random chance-based skills. The latter requires us to run 40+ in-game battles to compare the distribution curve of outcomes to our combat’s simulator’s outcomes and expected values.

Once that ability is coded in and known, then we move on to unit testing the next ability. This is necessary when evaluating how skill 2 or skill 3 works on a mythic hero since they cannot be unlocked without having the prior skills present.

Then when all skills for a given hero have passed unit testing, we perform system testing for the whole hero on a variety of combat settings which again requires evaluating a range of battle outcomes. Again, we target 99%+ predictive accuracy before moving on to another hero.

We believe this approach gives much more certainty to any claims we make about Rogers’s skills, or any given hero’s skills for that matter. The testing process is long and painstaking. It can take many months to “process” each new hero generation.

Do all heroes eventually become available with Gold Keys?

If Lordrush follows the same design pattern as Kingshot (and so far all indications are yes), then almost all heroes become available with Gold Keys, but there are some exceptions. In the Hero Hall (not to be confused with the “Hall of Heroes”), players can do an “Epic Recruitment” of heroes with the Gold Key item. At the start of the game, this only includes Isabelle and the starter purple and blue heroes (except for Thora, which has her own event to acquire).

When Generation 4 comes to your Empire, it is expected that the Mythic heroes of Generation 2 will be added to the Gold Key loot pool when selecting Epic Recruitment. Then, when you reach Generation 5, the Generation 3 heroes will be added to the Gold Key loot pool. This pattern continues where each new generation brings the heroes from two generations prior into the Gold Key loot pool.

The notable exceptions to this are the pay-to-win Generation 1 heroes Valky and Sebastian, and for some odd reason, Porter. While there are no ways besides pack purchases to get more Valky or Sebastian hero shards, we expect you will at least be able to continue building Porter by spending tickets (which can be purchased in limited quantities with gems) in the Hall of Heroes during future hero generations. This can be an alternative to using orange shards.

How do I support the work you are doing on the Lordrush Hub website?

Thank you for thinking of us! There are two main ways. First, if you have any feedback about how to improve the website, we would love to hear about it! This can be for the Rogers details page, the Hero module overall, or even the Lordrush Hub website experience overall. You can do this by using our built-in bug reporter tool, joining our Discord, and other methods found here: https://lordrushhub.com/contact

We also offer a variety of ways to support us to help keep the lights on for our hosting, CPU, and other administrative costs while keeping the website free for all users. This can be as simple as turning off your ad blocker for our website to direct donations, or channeling your in-game spend through our creator codes from partners. For the most up-to-date list of ways to support, check out here: https://lordrushhub.com/support